Little Bit Of LINT

Made from what sticks.

What We Make

Our Games

Every pixel is placed with care, every mechanic tested until it feels just right.

Beta 0.90 Push-your-luck Roguelite

HOLDOUT

A heist-themed push-your-luck roguelite. Draw cards, raise your score, and cash out before you bust. Blackjack probability meets escalating risk.

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In Dev Puzzle Story-rich

The Bureau of Doubtful Things

Authenticate the absurd. Read impossible objects crossing your desk, find the contradiction, stamp them real or fake — and realize the paperwork is evidence of something enormous.

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Pre-Production Photography First-person

The Inherited Lens

A cozy first-person adventure. Travel to a scenic valley, use your father's inherited camera to capture meaningful details, and uncover quiet stories hidden in the landscape.

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Beta 0.90

HOLDOUT

A heist-themed push-your-luck roguelite arcade game. Draw cards, raise your score, and cash out before you bust.

The Experience

  • Blackjack probability anchored to a roguelite loop — universally understood rules, zero onboarding friction
  • The ALERT system applies mounting pressure across every run, ensuring late-game play demands decisive risk management
  • THE ZONE band narrows as jobs increase — from 5 points wide down to a single point at elite levels
  • 6 consumables and 8 relics create deep build variety across runs
  • 60 unique scenario combinations from a mix-and-match system with milestone jobs at 10, 20, 40, and 60
  • Compact sessions of 15 to 30 minutes, designed for the "one more run" loop

Screenshots

Gameplay — In The Zone
Black Market Shop
Danger State — Approaching The Limit
In Dev

The Bureau of Doubtful Things

Authenticate the absurd. Stamp it. Move on.

The Experience

  • You are the lone clerk at an absurd authentication bureau — read impossible objects, find the contradiction, stamp them real or fake
  • 80 case objects across 8 categories, each with 2 versions for replay (160 total case files)
  • Verdict-first contradiction generator guarantees solvability and a single contradiction invariant
  • 10 shifts plus an epilogue with a complete story arc and persistent codex across runs
  • Walkable 2D pixel-art office with interactive elements and NPC colleagues
  • Phone UI for side stories, expenses, and external communication — no voice acting, all text-driven

Screenshots

Desk — Case Inspection
Office — Walkable Space
Phone UI — Side Stories
Pre-Production

The Inherited Lens

Explore beautiful places, capture what matters, and uncover quiet stories.

The Experience

  • A cozy first-person adventure — travel to a scenic valley to settle your father's estate using his inherited DSLR camera
  • 5 hand-crafted biomes: Fernwood Town, Glass-Shore Lake, The Bramblewood, Surveyor's Ridge, and Rosemoor Estate
  • Binary target validation camera loop with cosmetic manual focus and directional audio-haptic feedback
  • 10 characters with unvoiced text subtitles — local NPCs and city contacts via smartphone messages
  • 3 to 4 hour campaign designed as a "restorative digital sanctuary" — no timers, no failure states
  • Automatic milestone tracking, fixed 10-to-15-minute save intervals, and basic quick-saving

Screenshots

Fernwood Town
Glass-Shore Lake
Rosemoor Estate — Narrative Climax

Who We Are

A Little Studio
with Big Dreams

Small, overlooked, but always there.

We're a tiny indie studio that makes games with care. From the heist-themed roguelite HOLDOUT to the absurd authentication puzzle The Bureau of Doubtful Things and the cozy photography adventure The Inherited Lens — every project is built with intention.

Like lint — we might be small, a little overlooked, and easy to miss. But we're always there, sticking around, making things a little softer wherever we go.

No crunch, no shortcuts — just a small team making what they'd love to play.

3 Games
5 Humans
Cups of Tea

Made from what sticks.

From the Studio

Devlog

Finding the Perfect Nap Spot

We spent three weeks iterating on the pillow physics. Here's why it matters more than you'd think.

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Sound Design for Sleepy Games

How we built an adaptive soundtrack that follows you from wakefulness into dreamland.

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Lint's Color Palette

The story behind our lavender, cream, and gold — and why it feels like home.

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Press / Contact

Get in Touch

Studio

Little Bit Of Lint is an indie game studio making small, crafted games. From push-your-luck roguelites to authentication puzzles and cozy photography adventures — we build games that feel like they were made with care. Founded in 2025. Made from what sticks.